<!DOCTYPE html>
<html>


<button id = "ButtonX">Rotate X</button>
<button id = "ButtonY">Rotate Y</button>
<button id = "ButtonZ">Rotate Z</button>
<button id = "ButtonT">Toggle Rotation</button>


<script id="vertex-shader" type="x-shader/x-vertex">

attribute  vec4 vPosition;
uniform mat4 Projection, ModelView;

void main() 
{

    gl_Position = Projection*ModelView*vPosition;
} 
</script>

<script id="fragment-shader" type="x-shader/x-fragment">

precision mediump float;

void
main()
{
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);;
}
</script>

<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="vertices.js"></script>
<script type="text/javascript" src="patches.js"></script>
<script type="text/javascript" src="teapot3.js"></script>

<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>
